AI Insights · Timothy · October 2025
Performance of Top Interactive Story Games in the US, Q3 2025
Explore the performance trends of top interactive story games in the US during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the interactive story games category on a unified platform in the United States saw varied performance across the top five applications. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users, based on Sensor Tower data.
Love and Deepspace from INFOLD PTE. LTD. experienced fluctuations in weekly revenue, starting strong at approximately $2.1M, dipping mid-quarter, and peaking again at around $2.2M in mid-August. Downloads began at 25.5K, with a notable increase to 30K in early August, followed by a decline towards the quarter's end. Active users hovered around 500K, peaking at 578K mid-July but decreasing to 441K by late September.
Love Island: The Game by Fusebox Games saw a steady decline in revenue, starting at $1.1M and dropping to $105K by the end of September. Downloads mirrored this trend, beginning at 202K and decreasing to 9.5K. Active users started at 306K, peaking at 343K in mid-July before falling to 92K.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. maintained relatively stable revenue, hovering around $200K-$230K throughout the quarter. Downloads started at 18.2K, decreasing gradually to 8.6K by the end of September. Active users showed a similar pattern, starting at 74K and dropping to 58K.
Episode - Choose Your Story from Episode Interactive began with a revenue of $232K, reaching a high of $269K in early July, before settling at $187K by the quarter's end. Downloads varied slightly, from 44K initially to 24K in late September. Active users started at 245K, increasing to 299K mid-quarter and then declining to 175K.
MeChat - Interactive Stories by PlayMe Studio showed consistent revenue, starting at $139K and ending at $158K, with a slight dip mid-quarter. Downloads held steady, fluctuating between 17K and 21K. Active users started at 122K, decreasing steadily to 77K by the end of September.
For more detailed insights and data on these apps, visit Sensor Tower.